Post by Ash on Sept 6, 2009 2:21:44 GMT -6
All abilities will be listed and their effects described here.
Laokia Abilities
Knighthood
If the opponent is a pokemon who evolves with a king’s rock, then the user’s special stats rise.
Infect
Contact with this pokemon will cause poisoning. If the foe switches out, or is in a double battle, the poison will spread to them as well.
Nurture
The battlefield is made damp, making grass-type and water-type moves 2x and ground type and fire type moves 0.5x. It also raises the effectiveness of Ingrain, aqua ring and leech seed, and raises the accuracy of grass whistle. Stays in effect until the pokemon is fainted, regardless of being switched out.
Divide
When entered in a double battle with a pokemon with Multiply, special attack becomes 2x higher. lowers the chance of meeting an electric pokemon when out of pokeball.
Multiply
When entered in a double battle with a pokemon with Divide, special attack becomes 2x higher. increases the chance of meeting an electric pokemon when out of its pokeball.
Ghostly Wisp
Opponent is burned upon contact
Dreamy
Changes it’s body and type resistance to fit terrain or Dream Item
Mold
HP is restored when hit by a steel type attack.
Angelic
HP is restored when hit by a flying type attack.
Steel:
Endurance
When hit by a Super-effective attack, all stats raise by one
Mecha Guard
This Pokemon is not affected by Super-Effective Moves
Silver Power
This Pokemon's Attacks are not affected by Resistances
Dark:
[/i]Laokia Abilities
Knighthood
If the opponent is a pokemon who evolves with a king’s rock, then the user’s special stats rise.
Infect
Contact with this pokemon will cause poisoning. If the foe switches out, or is in a double battle, the poison will spread to them as well.
Nurture
The battlefield is made damp, making grass-type and water-type moves 2x and ground type and fire type moves 0.5x. It also raises the effectiveness of Ingrain, aqua ring and leech seed, and raises the accuracy of grass whistle. Stays in effect until the pokemon is fainted, regardless of being switched out.
Divide
When entered in a double battle with a pokemon with Multiply, special attack becomes 2x higher. lowers the chance of meeting an electric pokemon when out of pokeball.
Multiply
When entered in a double battle with a pokemon with Divide, special attack becomes 2x higher. increases the chance of meeting an electric pokemon when out of its pokeball.
Ghostly Wisp
Opponent is burned upon contact
Dreamy
Changes it’s body and type resistance to fit terrain or Dream Item
Mold
HP is restored when hit by a steel type attack.
Angelic
HP is restored when hit by a flying type attack.
Steel:
Endurance
When hit by a Super-effective attack, all stats raise by one
Mecha Guard
This Pokemon is not affected by Super-Effective Moves
Silver Power
This Pokemon's Attacks are not affected by Resistances
Dark:
Shadow Fade,
Upon entering the battle the pokemon's evasiveness is raised by two
Psychic:
Pure Mind
Cannot be hit by dark type moves.
Special Status Abilities
Angel Abilities
Serenity
The Pokemon maintains a serene aura, calming all Pokemon around it and preventing itself and its teammates from becoming Confused; Causes Demon Pokemon to target this Pokemon in a 2-on2 battle
Peace Bell
~This pokemon emits a soothing sound at the beginning of battle, which heals its teammates in small incriments throughout the duration of battle, using its own HP. In a single battle, the opponent is sent into a sense of security, which lowers its evasivness by 1.~
Harmonize
~All pokemon on the field have their attack raised by one.~
Demon Abilities
Clouded Mind
This Pokemon is unable to tell friend from foe, and may disobey orders; This Pokemon cannot recieve a Critical Hit and is not affected by Weaknesses
Demonic Prowess
~This pokemon is immune to the status effects confusion and paralyze~
Twilight Abilities
Soul Blender
~This pokemon swaps types with its opponent for as long as it is on the field.~
Stealth
~This pokemon has its accuracy and evasivness raised by 2 upon entering battle.~
Shadow Abilities
Dark Shroud
The Pokemon melds into the shadows, raising evasion by 1 during the Day and by 2 during the Night
SHadow Cloak
~This pokemon's evasivness is maxed out if battling on a moonless night or an extremely dark area. At any other time, this pokemon's evasivness is raised by 2 at the start of thee battle.~
Marine Abilities
Water Shroud
The Pokemon hides itself in water, raising evasion by 1 in Rain and by 2 in/near a body of Water
Intervene
~When this pokemon has half of its HP or lower, it taps into the/one of opponent's thoughts and causes confusion.~
Crystal Abilities
Crystal Touch
30% chance of freezing opponent upon contact.
Freezing Aura
When a Pokemon that is not an ice or crystal type gets near this pokemon, its speed lowers. Speed returns to normal if distance is gained.
Crystal Shield
When HP is below 1/4 a hail storm starts that does 2x damage than a normal Hail attack.
Ice Transfer
Heals whenever hit by an Ice Attack.
Crystal Lens
Raises chances of freezing opponent. (With move such as Ice Beam, etc.)
Spirit Abilities
Spirit Energy (Legendary)
This Pokemon does not suffer negative effects from its own moves, such as recoil, confusion, or stat changes; This Pokemon is not bound by the effects of the moves Perish Song or Destiny Bond.
Spiritual Warp
~The arena becomes weightless, and the opponent's speed lowers by 2. The pokemon that has this ability is unaffected by ground type attacks, and Magnitude and Gravity are rendered useless~
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