Post by Ash on Nov 14, 2008 21:37:57 GMT -6
Friendship Rules
From this point onward all Pokemon will have a friendship meter. This is not only to give a sense of how much a character’s Pokemon likes them, but also so that mods will not forget to give out friendship points. For Demon Pokemon, they no longer need trust points, they will use the same friendship points as all other Pokemon. All Pokemon will gain friendship according to specific standards, which will be described below. (Staff, namely the Admin, shall modify your character’s Pokemon with a friendship level that seems fair for your character’s progress.) Pokemon caught in a Luxury ball will gain/lose 2x as many friendship points from each.
On another note, the maximum amount of friendship points is 100, and the minimum is -100. Pokemon with 100 friendship points will generally follow their trainers every command and happily do anything to protect them and make them happy. Pokemon with -100 friendship points will generally disobey everything their trainer tells them to do, and would be more likely to bite their own trainer (though, unless a Demon, not likely to actually kill their trainer) than to defend them, and they will do all that they can to make their trainer unhappy.
Pokemon from either lab, with the exception of Demon and Angel Pokemon, will be given to trainers with 50 friendship points. Demon Pokemon will be given with 0 friendship points (unless the trainer specifically asks for an untamed one), and Angel Pokemon with 100 friendship points. Demon Pokemon given by the Grim to grunts will have 100 friendship points, and to higher ranking members they will have 50 friendship points, and to the highest ranking members, 0 friendship points. The majority or wild Pokemon will have 0 friendship points, save for the two exceptions listed below.
Fully untamed Demon Pokemon will have -100 friendship points to begin with, and must reach 0 to revert to their normal personality. From there they can gain friendship to become closer to their trainer, or lose it. If their friendship falls below 0 Demon Pokemon will not revert back to their feral and mad states, but like other Pokemon will disobey and dislike their trainer. While the shrines or the Wishing Well may bless a Demon Pokemon with friendship points, they cannot convert a Demon to an Angel Pokemon unless the Friendship level is at 100. Only the power of Tenshi can change a Demon, with any friendship amount, to an Angel.
Wild Angel Pokemon will have 50 friendship points to begin with. If their friendship falls below 0, they are likely to leave their trainer, even more likely the lower the number, and at -100 will definitely not stay. While the shrines or the Wishing well may bless an Angel Pokemon with friendship points, or take them away, they cannot convert an Angel to a Demon Pokemon unless the friendship level is at -100. Only the power of Akuma can change an Angel, with any friendship amount, to a Demon.
When a Demon Pokemon is around an Angel Pokemon, it gains friendship 1.5x as quickly as it normaly would. This only takes effect if the Demon and Angel Pokemon are out of their Pokeballs and close enough to at least see each other (unless their line of sight is blocked by an obstruction, which if not there they would be able to see each other just fine.) For every additional Angel Pokemon near the Demon, the Demon Pokemon will gain x.5 more friendship, for a total possibility of x4 friendship. Wild Demon Pokemon are also more aggresive towards Angel Pokemon, as if in their maddened state such a pure being drives them further into insanity and outrage. However, once captured, Angel Pokemon are able to keep Demon Pokemon under control, if only a small bit.
Pokemon that use a Luxury Ball will gain x2 (double) the friendship points as normal. Pokemon holding a Soothe Bell will also gain double the friendship points as normal. Pokemon that use a Luxury ball while holding a Soothe Bell will gain x3 (triple the friendship points as normal.
Earning/Losing Friendship Points:
From this point onward all Pokemon will have a friendship meter. This is not only to give a sense of how much a character’s Pokemon likes them, but also so that mods will not forget to give out friendship points. For Demon Pokemon, they no longer need trust points, they will use the same friendship points as all other Pokemon. All Pokemon will gain friendship according to specific standards, which will be described below. (Staff, namely the Admin, shall modify your character’s Pokemon with a friendship level that seems fair for your character’s progress.) Pokemon caught in a Luxury ball will gain/lose 2x as many friendship points from each.
On another note, the maximum amount of friendship points is 100, and the minimum is -100. Pokemon with 100 friendship points will generally follow their trainers every command and happily do anything to protect them and make them happy. Pokemon with -100 friendship points will generally disobey everything their trainer tells them to do, and would be more likely to bite their own trainer (though, unless a Demon, not likely to actually kill their trainer) than to defend them, and they will do all that they can to make their trainer unhappy.
Pokemon from either lab, with the exception of Demon and Angel Pokemon, will be given to trainers with 50 friendship points. Demon Pokemon will be given with 0 friendship points (unless the trainer specifically asks for an untamed one), and Angel Pokemon with 100 friendship points. Demon Pokemon given by the Grim to grunts will have 100 friendship points, and to higher ranking members they will have 50 friendship points, and to the highest ranking members, 0 friendship points. The majority or wild Pokemon will have 0 friendship points, save for the two exceptions listed below.
Fully untamed Demon Pokemon will have -100 friendship points to begin with, and must reach 0 to revert to their normal personality. From there they can gain friendship to become closer to their trainer, or lose it. If their friendship falls below 0 Demon Pokemon will not revert back to their feral and mad states, but like other Pokemon will disobey and dislike their trainer. While the shrines or the Wishing Well may bless a Demon Pokemon with friendship points, they cannot convert a Demon to an Angel Pokemon unless the Friendship level is at 100. Only the power of Tenshi can change a Demon, with any friendship amount, to an Angel.
Wild Angel Pokemon will have 50 friendship points to begin with. If their friendship falls below 0, they are likely to leave their trainer, even more likely the lower the number, and at -100 will definitely not stay. While the shrines or the Wishing well may bless an Angel Pokemon with friendship points, or take them away, they cannot convert an Angel to a Demon Pokemon unless the friendship level is at -100. Only the power of Akuma can change an Angel, with any friendship amount, to a Demon.
When a Demon Pokemon is around an Angel Pokemon, it gains friendship 1.5x as quickly as it normaly would. This only takes effect if the Demon and Angel Pokemon are out of their Pokeballs and close enough to at least see each other (unless their line of sight is blocked by an obstruction, which if not there they would be able to see each other just fine.) For every additional Angel Pokemon near the Demon, the Demon Pokemon will gain x.5 more friendship, for a total possibility of x4 friendship. Wild Demon Pokemon are also more aggresive towards Angel Pokemon, as if in their maddened state such a pure being drives them further into insanity and outrage. However, once captured, Angel Pokemon are able to keep Demon Pokemon under control, if only a small bit.
Pokemon that use a Luxury Ball will gain x2 (double) the friendship points as normal. Pokemon holding a Soothe Bell will also gain double the friendship points as normal. Pokemon that use a Luxury ball while holding a Soothe Bell will gain x3 (triple the friendship points as normal.
Earning/Losing Friendship Points:
[li]Out of Pokeball for 10 or more turns= +5
[/li][li]Out of Pokeball during a battle (did NOT fight)= +1
[/li][li]Winning a battle= +3
[/li][li]Levelling Up= +2
[/li][li]Feeding Rare Candy (add the amount for leveling up as well)= +1
[/li][li]Feeding Grepa, Hondew, Kelpsy, Pomeg, Qualot, or Tamato berry= +3
[/li][li]Feeding any berry (other than Grepa, Hondew, Kelpsy, Pomeg, Qualot, Tamato, Aguav, Figy, Iapapa, Mago, or Wiki berries)= +1
[/li][li]Feeding MooMoo Milk= +2
[/li][li]Feeding Calcium, Carbos, Protein, or Zinc= +3
[/li][li]Feeding Lava Cookie= +2
[/li][li]Feeding Fresh Water, Lemonade, or Soda Pop= +1
[/li][li]Feeding Tea= +2
[/li][li]Feeding Berry Juice= +2
[/li][li]Using an item to heal a status condition= +1
[/li][li]Using an item to heal HP= +2
[/li][li]Using another Pokemon’s move to heal status conditions or HP= +1
[/li][li]Using a revive on the Pokemon= +5
[/li][li]Short-term (1-2 months) stay at Daycare= +4
[/li][li]Visit to Safari (in Pokeball)= +1
[/li][li]Visit to Safari (out of Pokeball)= +3
[/li][li]Visiting Umbreon/Espeon Shrine (in Pokeball)= +1
[/li][li]Visiting Umbreon/Espeon Shrine (out of Pokeball)= +3
[/li][li]Getting Pokemon to a Pokecenter within 5 turns of fainting= +3
[/li][li]Healing at a Pokemon Center (Non-fainted)= +5
[/li][li]Saving Pokemon’s life= +5
[/li][li]Playing with Pokemon (without item)= +3
[/li][li]Playing with Pokemon (with item such as Poke Doll or Fluffy Tail)= +5
[/li][li]Giving Pokemon a Toy to hold (stuffed doll)= +10
[/li][li]Training Pokemon= +3
[/li][li]Feeding Pokemon (do not overdo; app. 3x a RP day)= +3
[/li][li]Sleeping w/ Pokemon (do not overdo; app. 1x a RP day)= +10
[/li][li]Napping w/ Pokemon (do not ovedo; app. 2x a RP day)= +5
[/li][li]Letting Pokemon Sleep (do not overdo)= +3[/li][/ul]
[li]Inside Pokeball (without a stragetical or good reason) for more than 30 turns= -5
[/li][li]Inside P.C. for more than 4 Areas without being checked on or taken out= -3
[/li][li]Fainting= -5
[/li][li]Losing a battle= -3
[/li][li]Recalled from a battle against will= -2
[/li][li]Has a status condition for 5 turns after battle= -3
[/li][li]Feeding Aguav, Figy, Iapapa, Mago, or Wiki berries (unless Pokemon likes being confused)= -2
[/li][li]Causing damage to Pokemon= -5
[/li][li]Feeding Pokemon Energy Root, Energypowder, Heal Powder, or Revival Herb (unless Pokemon likes bitter foods): -3
[/li][li]Making hold an item that causes itself damage= -5
[/li][li]Long-term (4-5 months) stay at Daycare= -4
[/li][li]Overly Critisizing, Insulting, or Yelling= -3
[/li][li]Disown Pokemon (at Adoption Center)= -25
[/li][li]Abandon Pokemon (in the middle of nowhere or wild)= -50[/li][/ul]
NOTE:
A Turn is considered each post by the member (not mod posts).
An RP day is as long as the mod decides to wait before changing the time from day to night, and vice versa. Generally should be 3 or so areas, though it can be longer or shorter.
A Turn is considered each post by the member (not mod posts).
An RP day is as long as the mod decides to wait before changing the time from day to night, and vice versa. Generally should be 3 or so areas, though it can be longer or shorter.