As with every well organized and smooth running website, the Laokia Region has many rules. These are meant to better the experience of all members, so please read and follow all of the rules. You MUST read the rules before joining.
All of the news pertaining to events going on within the Laokia Region role-play, or even in the site itself will be posted here. Plus, there will also be a list of updates that are finished or are being worked on. Plot information can be viewed here as well.
Staff Members may flock here to chat or post when they do not want any of the regular members to know what they are plotting. The main board any staff member may see, but the others require a specific rank or passwords to view.
Anyone who is leaving for a long amount of time, or leaving for good, or even whoever just wants to notify others of innactivity or hort absenses, this is the board to do it in. Any members can post here, and this should help to remove some clutter from the General Board.
Give-Aways, Contests, and Games can be found here. Any of these are a great way to recieve items or Pokemon as prizes. Be sure to check it out for any new events!
Any new pokemon to the region will be posted here, along with their info. Also, if you have an idea for a new Pokemon, you can submit it. The Pokemon will be available at various areas in the Laokia Region!
This is where Character Applications may be posted, and where all of the accepted Characters are located. All of a Characters items and their Pokemon party are located in their profile. The P.C. can also be accesed through this board.
You can talk about anything here. Join chats about specific topics, or create your own. Occasionally, there may even be a game or two here. No prizes, just fo fun!
Have a website that you would like to tell others about? Trying to find new members for your site? Want to become an affiliate with Laokia? This is the place to do it! Please follow the rules when posting though, or your thread will be deleted!
Here you can post art, stories, or poems that you have done so that others may see and perhaps even review them. Just go to the corresponding sub-board and post away!
It is difficult fo one person to run a website all on their own, especially if the site needs to be active. Thus, staff members are needed. If you would like to become a member of the Laokia Region staff, please post an application here!
Need a Trainer Sprite? Want a trainer card, or customized Pokemon sprites? Desire a banner for your sig, or a new avatar? Here is the place to request from one of the many shops that are open here! Or, if you are decent with graphics, you can even open up your own shop!
This is the smallest town in the region, and completely unremarkable. However, this town has more visitors than any other place in the Laokia Region, for it is home to the famed Pokemon Lab of Professor Tarei.
Route One is located north of Nirven Town, usually the second area that Trainers visit on their journey. Many trees surround the area, as do a few small cliffs, but it is mostly just a grassland. Since it is so close to the town, there are not many wild Pokemon located here.
Route Two is actually quite small, a marshland, consisting of a large lake with banks of land going through it. Of all the possible pathways to cross, only one way will see a traveller through without getting wet. As an added bonus, any traveller who crosses the correct path will meet up with an old lady who may give them a great item.
No one knows quite where this forest got its strange and unique name, but it occupies a very large area. The trees are spaced so closely together that they allow very little sunlight to get through to the foest floor, even in the Winter when the branches are bare. A base for the nefarious Grim is located here, though it is believed to have been deserted recently. There are also rumors of a clearing that contains a mystical stone, but few have ever seen it.
This is the first city containing a gym on a trainer's journey, and it can be seen immediately after exiting Camsakell Forest. In the center of the town there is a small fountain, but there are otherwise no water sources. The people of this town prefer electric Pokemon, and there are many wild electric types throughout the city. The gym leader also specializes in electric type Pokemon.
Route Three is merely a large field with a few scattered trees and a path going through it. Though it is large, one can travel across it fairly quickly by sticking to the path. However, it is not recomended to walk along the path if one intendts to capture wild Pokemon, as they tend to avoid it.
The path to Bernar Town is not acessable by the normal path because it is a Restricted Area. No one knows who closed off the area, but travellers must now travel to the Town via the Underground Tunnel. Popular belief is that Professor Tarei herself caused its creation. Unless trainers recieve a Flash HM, they will not be able to see through the pitch black darkness. It is not advised for one to attempt to travel through the tunnel without flash, though it is possible.
Route four connects from the Underground tunnel's exit to Bernar Town. With only a few clusters of trees and a large lake near the center, this route is more of a pasture. The local farmers of Bernar bring their Pokemon to graze, but there is occasionally a wild one about. This is a great place to train before heading off to the Bern Gym.
A town of farmers, Bernar Town is surprisingly advanced. Its Pokemon Center has an automated healing machine, as the nurse is usually busy tending to the farm Pokemon, and the Mart is run by a robot Ranger. Many travellers visit here for the farm's goods, and Pokemon trainers come here for the Gym. The Gym leaader is also a farmer, but he has a large diversity in Pokemon. If a trainer defeats him, they will not only get a badge, but also some of the unique products of his farm.
Located to the east of Bernar Town, Route Five is much more vegetated than any of the earlier routes. Trees are scattered everywhere and the long grass reaches past one's knees. Vines and bushes lay about every step of the way.
Route Six is somewhat of an abrupt change from the vegetation of Route Five to barren and rocky ground. There are few trees and only an occasional tiny patch of grass. The soil is dry and not very fertile, even though it is in the shadow of Mount Homorgina.
Route Six leads to the foot of Mount Homorgina. A path leads up the mountain, taking travellers to Geo village on the summit, then back down to Runox on the other side. Both the ascent and the descent take a long time, about half a day's walk at least for each. Mount Homorgina is the smallest of three mounains in the Laokia Region. There are also rumors that the summit is home to a mystical stone, though none have seen it.
Runox is a town located right at the eastern foot of Mount Homorgina. A gym is located in the town, home to a flying-type gym leader. She is also the first female gym leader a trainer would encounter on their journey. The soil here is extremely fertile, so the town has a thriving herbal medicine market. Trainers are advised to stock up on water before continuing east into the desert.
The Kamee Desert is located to the east of Runox and is the longer of the two deserts that travellers will need to cross on their journey from Runox to Gallaville. Temperatures in this desert can reach a scorching 120˘ŞF, and the limited shade makes this a very dangerous endeavor. Travellers should dress lightly, but should always keep their head covered, as well as any bare skin unless they are wearing sunblock. Thankfully, there is an Oasis seperating the two deserts and offering a place for recuperation.
The Shia Oasis lies between the Kamee and the Tawnee deserts. It is not a halfway point from Runox to Gallaville, as the Kamee desert is longer than the Tawnee, making it closer to being three-fourths of the distance. It offers a refuge from the scorching sun of the deserts, and is a good place to rest and recuperate after travelling through the dehydrating desert. The water is clean and fresh, perfect to rehydrate after the dry trip to get there. It is not an extremely large area, but it is home to many Pokemon. Also, sometimes rare and even legendary Pokemon visit this area, as it is quite beautiful, peaceful, and relaxing, and for the most part un-tainted by humans.
The Tawnee Desert continues in the eastwarly path from Runox to Gallaville, the last stretch for travellers visiting the large large, if rather quaint, city. Temperatures in this desert begin to cool off from the Kamee desert, reaching a maximum of around 100˘ŞF by the time travellers reach the end of it. Of course, temperatures can reach to below freezing at night, just as in the Kamee desert. Travellers should make sure to get enough rest and water at the Oasis before continuing through this desert, as they will find next to none before reaching Gallaville. This desert is smaller than the first, but still a dangerous challenge to cross.
Gallaville is a large city, but a very quaint one. It is more rustic and down-to-earth than most large and profitable cities, and its people are very environmentally concious. There is another gym here, and as one would expect the leader specializes in Grass and Water-type Pokemon. Gallaville is the final city on the north-eastern part of the mainland. Trainers could cross the ocean after visiting this city and make their way through the Laokian Islands. If they wanted to, they could travel all the way around to the western side of the region, the sea route being much quicker than the one over land, but they would likely find the opponents too powerful. This is the easiest way to read Target Island, unless a traveller is willing to go back to Nirven Town and reach it from the port there. There are four islands that are easily accesable from this eastern city, and the best course to reach the rest, and the wisest if one is challenging the gyms or contest halls, is to back-track after exploring all four islands and head to the west.
Route Seven is filled with rolling hills, dotted with more than a few trees of various varieties. A rather large tree lies in the route's center, providing a home to many Pokemon. In fact, this tree, rumored to be from ancient times, is large enough that fully grown humans and even some of the larger Pokemon can go inside and explore its tunnels.
A distinct difference from route seven, Route Eight begins after a steep drop-off from the highlands with the hills. A navigable path leads down the steep slopes and into the valley land of the route. A river is said to have once flowed here, but has long since dried up, if it ever exsisted. Another path leads up the side of the mountains, but travellers who choose to explore may find various ruins littered in the valley.
Mt. Linar is Laokia's second, smaller mountain range. It is dominated by the large volcano, Kuranta. A distinct difference from the snow-capped Homorgina mountain range, the Linar mountains are dry, with a great deal more rocks than vegetation. Dried mgma can be found in great quantities near the volcano, even flowing lava on occasion. Travellers should be extra careful when crossing this terrain, especially if they decide to travel up to the summit of Kuranta.
Muertos Village is a decrepit settlement, the very definition of a 'ghost town'. Being so near the mountains and volcano, it is surprising that it still stands, the ruins echoing a once bustling village. However, to say that this place is completely uninhabited would be a lie. Researchers and scientists gather here to study the volcano and the native Pokemon, and those more daring explorers often settle here in the search of adventure. A gym is said to exist here as well, hidden in one of the buildings that are falling apart.
Populating the cliffs under Muertos Village, the Cráneo caverns are so named because of the many skulls littering the ground and emedded within their walls. Little is known about the ancient place, and few have dared to venture far into their depths. There are rumors of lost souls wandering the caverns, and even of a curse that is said to befall any who dare enter. Still, navigating through the caverns is the only known way to reach Route Nine, other than flying down the side of the cliff.
Route Nine is a craggy place, the ground split open in many places. Some of these crevices are also filled with lava, adding to the already prominent danger. One should tread careully when traversing this route, always watching their step. On occassion, the plates deep under the earth crash together or pull apart, making this area even more unstable. Many times this leads to the ground opening up and leaving yet another crevice, but earthquakes are also likely, albeit rarely.
Much like Agerie City, this river is split between pure, clean water and polluted water. The river is amazingly clean and pure upstream, before it runs through the pollution given off by Kuranta. The toxicity of the downstream river is so high that few Pokemon can live there; Poison-types and the incredibly hardy and adaptable Water-types call this place home. More than a few people have found their deaths in the poisoned water. Upstream, however, he water is actually abnormally healthy, home to many Pokemon.
Covered in ash from the somewhat distant volcano, Route Ten can also be dangerous, but to a lesser extent than Route Nine. Travellers are strongly cautioned to be careful not to breathe in any of the sulfuric ashes, though this can prove difficult with the stuff so thick in the air. Despite the seemingly undesireable conditions, many Pokemon call this area home. They find ample opportunity to hide within the thick ash and the blackened vegetation. The ash can be collected, and blacksmiths within Agerie City can craft them into various items.
Agerie City is split ino two distinctly different halves, each half having its own gym. The conditions presented by the volcano are the most distinct cause of this split, with one half being filled with pollution, while the other half has been puirified and cleaned by the fresh ocean air. The polluted portion of the city is filled with poverty and crime, while the clean half is rich and stern when it comes to abiding by the rules. The city nearly always seems to be on the brink of war, and more often than not the question isn't IF a war will start, but WHEN.
To travel across the southern portion of the sea surrounding Laokia, travellers will either have o ride on the back of a Pokemon or upon a vessel of some sort. The Southern Sea surrounds the Nirven Port, and stretches from the southern point of Crescent Moon Island to the southern point of Whalesong Island.
To travel across the eastern portion of the sea surrounding Laokia, travellers will either have o ride on the back of a Pokemon or upon a vessel of some sort. The Eastern Sea extends from Gallaville Port all the way to Nirven Port, encompusing Everroot Island, Target Island, Tropica Island, and the Isle of Whalesong.
Dense vegitation of all varieties, a great place to find berries. There is no gym, but there is a small Pokemon Center and Mart near the center of the small island. The center of the island is the only place that is populated with people, who live without any technology at all, save for the equipment in the center and mart.
Target Island is really a group of five islands assembled likea star. The center island is named Dragon Island and is where the gym is located. It is said that the Gym leader makes trainers travel to each of the islands and recover a key from them.
Tropica Island is named so because it is a Tropical Island, covered in palm trees. Though this island does not have a gym, it is a good place to stop on your journey. The mart has many cheaply priced goods and you can find all sorts of berries on bushes. Also there are various species of rarer Pokemon here, and as an added bonus, the chance of finding a shiny is much higher here. You can skip this island all together, but few would want to.
This island is famous for the monthly Wailmer and Wailord migration, many of the Pokemon making their home here, their songs echoing in the twilit air everyday. Some rarer Water-types also gather at this nearly whale-shaped island, and a local nurse Joy makes it her job to care for all of them.
To travel across the western portion of the sea surrounding Laokia, travellers will either have o ride on the back of a Pokemon or upon a vessel of some sort. The Western Sea extends from the Agerie Port to the Nirven Port, encompusing Blossom Isle, Windbreak Cove, Tsunami Island, and Crescent Moon Island.
A remarkably beautiful island, it is marked by its fruit trees and orchards, on which blossoms appear to be present at all times of the year. However, despite its immense beauty, no people inhabit the islnd, other than a single Nurse Joy who lives on the western beach, away from all the trees and soil. This is easily explained by the island's dark secret, the reason behind the extremely fertile soil.
This island is named because of the cove that is sheltered against the harsh winds that surround it leading to Tsunami island. The cove is also sheltered from the Tsunamis, ridiculously high cliffs protecting the inland from the torrential wind and waves. A small pokemon center/mart is on the island, along with a group of oceanic fanatics.
So named for the frequent Tsunamis hitting it, this land is so ravaged and destroyed that only a few Pokemon live here and only in a few scattered areas are there plant life. It does contain a small Pokemon Center, but that is it. It is rumoured that the missing eighth Gym Leader can be found here, but this is uncertain. All trainers who have managed to get all eight badges never revealed the last Gym Leader's location.
This peculiar island, shaped like a crescent moon, is shrouded in mystery and seems to be pervaded by a dark pall at all times of the day. Clouds hang over the island, keeping the sun from shining through, and a slight fog covers the ground. However, during the night the clouds and fog lift, the moon and starlight brightening the island more than any other time. There is no gym, and not even a known pokemart or pokecenter upon this island, mostly because visibility is so low to see when visitors to arrive on the island, and also because most avoid this area.
To travel across the northern portion of the sea surrounding Laokia, travellers will either have o ride on the back of a Pokemon or upon a vessel of some sort. The Northern Sea reaches from Agerie Port to Gallaville Port around the top of the Laokia Region.
Trainers just starting out in the Aryllian Region must visit the lab of Professor Ashley to recieve their starter Pokemon. Those trainers who came from the Laokia Region simply need to stop by to have their Pokedex updated.
The first city trainers will visit, and also the first gym. Almost everything in this city is made out of marble, including the gym. The gym is cleverly named the Marble Gym and is where trainers have a chance to win the Marble Badge.
No one knows what this place actually looks like because it is always covered by a thick fog. However, many believe that it goes steadily uphill with a cliff on one side, unnoticed until you go off the edge. Many have ventured in, not many have returned. Proceed with caution.
Immediately after exiting the Cloudy Path, travellers come to an area with a large lake in the center of it. It lies on a plateu nearly at the top of a small mountain.
A beautiful city that lies at the top of the mountain, containing many points of interest. Some of those include a wishing well, contest, and a gym. The gym leader, Skye, uses Dragon/Flying type Pokemon.
Without some soure of light, travellers will find it impossible to see in the darkness of the cave. Black cave leads all the way from the top of the mountain to the bottom, making what would have otherwise been a long journey be merely a short few hour hike. Dark and Poison types can easily be found in the cave.
A small town at the foot of the mountain that does not contain a gym. However, there is a mysterious trainer who wanders around the town. He will battle each trainer one time a day, and regardless of whether the trainer wins or loses, their Pokemon will gain levels. One level for a loss, and two levels for a win.
A large forest right on the outskirts of Tikka Village with many Pokemon. It is more of a maze than a forest, but it is pretty simple to navigate through. However, a cannibal is rumoured to hide somewhere deep in the briars, so it is recommended that travellers stay out of them.
A large bush of thorns that spans for over a mile. The thorns are coated in a deadly poison if not treated within two hours of entering the bloodstream, so travellers are cautioned to be careful and quick, and to carry around the antitoxin if they can find it.
Once exiting maze of thorn bush, travellers find themselves in a rather large city. There are few people that live here, and most of the buidings are deserted, falling apart, and overrun by weeds and vines. A few buildings are still intact and running, though, including the Pokemon Center, Poke Mart, and the gym. If a trainer defeats the gym leader, they will recieve the Thorn Badge.
Next stop on an adventurer's journey after Thorn Bush, is a massive cliff wall. One could attempt to scale it one way or another, but the Murkrow in the area make most if not all attempts futile. The easier route, lies through a path going through a fissure in the cliffs, but watch out for that drop not to far to your right.
Half way through the chasm the pit closes off, and one meets what at first can be assumed a dead end. A wide river before them flowing down the next path, water flooding the route from wall to wall. The water runs too quickly for a human or a non-water type pokemon to swim in, and travelers will need a strong water type to carry them across. Even with a water type to carry them over the river though, the whole river filters through a series of caves that branch off in several directions and finding the right path can be tricky.
Oakstone City is well known for its collection of beautiful rocks, all gathered from the Wetstone River. Some of these rocks are believed to be metiorites, fallen from space at some time in forgotten history. A rock gym is located here, the leader also known to use bug and water Pokemon, which thrive due to the vicinity to the river. Most of the newer buildings are made of brick, but older buildings, including the gym, are built entirely from stone, crafted remarkably well for the time.
Sol Ridge extends from Oakstone City, the highest path in all of Aryll. The Sun always seems to be visible, even if only a tiny spec of it, as long as it is daytime. This area is rather warm, tending to rise to temperatures more akin to a desert.
Luna Valley is accesable once reaching a unique formation in the side of Sol Ridge, which very oddly resemble stairs. It is far cooler than the ridge, temperatures falling much like they do at night in the desert.
Starside City Starside City is located at the end of Luna Valley and at the base of Mt. Ironwill. It has a marvelous view of the sky, perfect for gazing at the stars at night. There also seems to be an odd abundance of Volbeat and
Illumise here, seen year round. The gym leader here is fond of Psychic and Mystical Pokemon.
Mt. Ironwill rises steadily from the edge of starside city, not too steep of an incline at first, but soon becoming so rocky and steep that it becomes difficult to climp even for the most experienced climbers. In the city there are many rumors of a mysterious Pokemon that will carry travellers to the top.
Frostbite Pass is located at the peak of Mt. Ironwill, temperatures dropping to far below freezing. Almost everything is covered in ice and snow, making a fall off the pass, so cloaked in snow and mist as to hinder sight, more than a little likely.
Glacierside City is located at the end of the pass, the city built into the side of a glacier. Mostly eskimos and the adventurous live here, and the city is home to an ice-type gym. Some parts of the city are dangerous, as the ice has melted to form pools of freezing water under very thin ice.
Reed River is found at the side of the glacier in which the city was built. It is extremely wide, and the only way down the mountain, other than flying. However, because of the freezing waters at the beginning, along with the extreme depth and width of the river, the only way to traverse it is by renting a raft or riding on the back of a Pokemon.
The river empties out into Hollowlog Swamp, which is actually below sea level. Since it is a Swamp, rather than a lake, the water from the river must empty out somewhere, but that place has yet to be found. Some areas of the swamp are sink holes, and if one were to fall into one, without help it would be unlikely that they would be able to get out.
Palient Town is on slightly higher ground that the swamp, keeping it quite dry, but making it something of a dust bowl. The ancient buildings and the artifacts found throughout the town, is a hint to the age of this place. The Gym leader specializes in fossil Pokemon, and if one searched hard enough they could find many fossils in the ground and rocks of the town.
Thunder Valley is once again below sea level, stone stairs, which unlike those on Sol Ridge, were carved with the work of Humans and Pokemon, lead from the town into this valley. Though it is at such a low altitude, iron deposits in the soil draw lightning from miles around.
Generator City, located at the end of Thunder Valley, provides electricity to all of Aryll. The city gathers electricity that strikes the valley, as well as from the help of the many electric-types in the area. No gym is located here, but it is still a worthwhile stop, and even a necessary one, on a traveller's journey.
Psychosis Rock is yet another mountain, named so for the feeling of zen it provides, as well as the many psychic Pokemon residing there. It is a difficult climb, but some chemical in the air provides a natural high, people with low tolerance seeming quite drunk. Thus, the climb is hardly noticed, despite its dificulty.
Dragonspine Ridge is located at the top of the mountain, much more treacherous to traverse than the other ridges in Aryll. This is made even more dangerous due to the dragon-types known to live in the area. Many powerful dragons have been spotted here, and are not known for their tolerance of trespassers. As the last leg on a traveller's journey, it is certainly more than difficult enough.
Mythicscale City, the location of the final gym, stands at the end of the ridge. It is a city of epic proportions, sparkling brilliantly. It is said to be made entirely of diamond, and this is not a hard rumor to believe with its crystalline beauty. The gym leader's Pokemon preference is unknown, as none who have fought him have ever told, though whispers of legends float around the city.
Goldleaf Town (3 sub-boards) A small town where explorers go to apprentice at the well known Ninetales guild. Various shopping areas are found here. Moderators: CCKip, Mysterio
Pecha Forest - 1 Viewing A small and dark forest located right near Goldleaf town. Pecha berries are more than common here. Moderators: Harukien, Delpha, timedknight
Sand Drift Desert A small desert with many sand pits and raging sandstorms. Legend tells of a hidden oasis at the heart of the desert. Moderators: Harukien, CCKip
Mudtail Marsh A marshy patch of grand with many reeds and aquatic plants. Explorers are likely to get stuck in the swampy water. Moderators: terrakki, timedknight
The Grim Headquarters are located here. This is where one can apply to become a member of the Grim. This is also where all member information is kept and where missions are assigned, as well as special events are held.
This is where the Grims' Mart and Pekemon Center are located, as well as the rooms that the members stay in. You must visit your room after missions and after a while of training to sleep.
Here Grim Members can train in many different training areas. It is a good idea to train before going out on a mission, especially if it is going to be a tough one. Grim members can train in any of these areas whenever they want and as often as they want.
Travellers in Laokia and Aryll come here when they are ready for that final plateu, the destination which they have been striving to reach during their journeys. The Pokemon League, the Grand Festival, and any other such finale's to one's journey.
Two shrines, one for the Lord of darkness/night, Umbreon, and the other for the Lady of light/day, Espeon. They are said to keep the balance in the Laokia region. Light and darkness depend upon each other to survive. Without one, you cannot have the other. Neither is bad or good; they are what they are made to be. Trainers can make a wish to the spirits of the shrines, and it may be granted.
Trainers can come here to abandon their Pokemon, or to adopt an abandoned Pokemon. New Pokemon are found every month or so and added to the Pokemon up for adoption, so please check often. It does not cost anything to abandon or adopt your Pokemon.
Only the Admin can give out the 'special' Pokemon here.
For a small entrance fee, trainers can search for and capture Pokemon, some of which may not be found anywhere else in the region. Also located here is a Berry Orchard and a Fishing Pond.
This scientific facility studies many aspects of Pokemon. One aspect of which is fossils, and they have a high-tech machine which will quickly restore fossils to the Pokemon they once were. However, this lab is not limited to fossils. They also can fuse two or more Pokemon together, or mutate a Pokemon. Their processes are all humane, the Pokemon are not harmed at all; but, be warned: The Pokemon will come back changed, and not always for the better.
The Regional Underground, as the name suggests, extends beneath both regions. Thus, sections of it lie beneath the ocean, and are thus all the more dangerous, but safety precautions have been taken. Everything from items to fossils can be dug up here, but the treasure is only half the fun! Those wishing to explore this area beneath the earths crust must first purchase an Explorer Kit. Training Optional.
Ah, beautiful Breeding Fields, named so because of its use as a breeding locale. Anyone may enter and breed their Pokemon here, but unless they have a Breeder's Liscense they will have to pay a small fee of $300. Petty cash compared to the thrill of receiving an egg, and of bringing new life into the world.
The graveyard is a place where the people of Laokia and Aryll are buried, the most popular place for burials. People come here to mourn the loss of loved ones or friends, or even of their deceased Pokemon. (Make a post here if your character or their Pokemon has been killed, and you can RP the funeral if you wish; You can also make a thread for the burial of a wild Pokemon that died as well if you wish, and can visit the graves at any time.) Ghost and Dark-type Pokemon can be found here as well, lurking around the graves. One may also find lost souls, wandering the vast yard, lost, and the Pokemon souls may even be able to be captured.
Members can own and run their own business here, but they must stay active if they wish for it to stay open. Follow the rules for your business, and buy supplies for it from the Warehouse. A wealthy old gentleman will be happy to invest in promising new businesses as well!
Located here are some areas that are of interest to trainers. Anything to do with one trainer doing business with another can be found here. This includes trading, battling, shops, or farms.
Laokia (c) Professor Tarei, with graphics & ideas (c) Laokian Staff as well, and some (c) Laokian Members, unless otherwise stated. All Characters are (c) to their respective creators. Not affiliated with Pokemon, Nintendo, Gamefreak, Shigeru Miyamoto, or any others associated with it, nor do we claim any rights thereof. This is just a fan-RPG!